#pragma once

#include <d3dx9.h>


const D3DXCOLOR WHITE( D3DCOLOR_RGBA(255, 255, 255, 1) );
const D3DXCOLOR BLACK( D3DCOLOR_RGBA( 0, 0, 0, 1) );
const D3DXCOLOR RED( D3DCOLOR_RGBA(255, 0, 0, 1) );
const D3DXCOLOR GREEN( D3DCOLOR_RGBA( 0, 255, 0, 1) );
const D3DXCOLOR BLUE( D3DCOLOR_RGBA( 0, 0, 255, 1) );
const D3DXCOLOR YELLOW( D3DCOLOR_RGBA(255, 255, 0, 1) );
const D3DXCOLOR CYAN( D3DCOLOR_RGBA( 0, 255, 255, 1) );
const D3DXCOLOR MAGENTA( D3DCOLOR_RGBA(255, 0, 255, 1) );

class material
{
public:
	material(void);
	~material(void);
	D3DMATERIAL9 &getMaterial(const D3DXCOLOR);
private:
	D3DMATERIAL9 mat;
};
